Rarity
Depending on the rarities, different sneakers have different probability ranges regarding the attribute minted, as shown in the table below.
Users can then consume KMTs or RUNs to improve attributes.
Series | Tone | Rarity | Reward Coefficient | Wear Rate | Luck Probability | Additional MileageValue | Initial Level |
Common | Gray | 70% | 60 - 80 | 10 - 50 | 0 - 10 | 0 | 0 |
Uncommon | Green | 15% | 70 - 90 | 5 - 30 | 10 - 20 | 3 | 5 |
Rare | Blue | 10% | 80 - 100 | 2 - 20 | 10 - 30 | 10 | 8 |
Epic | Purple | 4.5% | 90 - 100 | 2 - 10 | 20 - 50 | 20 | 10 |
Legendary | Orange | 0.5% | 100 - 120 | 0 - 5 | 50 - 80 | 50 | 20 |