1. Reward Coefficient
The basic reward coefficient is randomly generated, according to the rarity coefficient of the sneakers minted. The higher the reward coefficient, the higher the KMT income.
2. Luck (Blind Box)
After the sneakers reach a specified level, it is possible to obtain an airdrop blind box during running depending on your luck. More games will be introduced later to improve luck.
3. Wear Rate
The higher the wear rate of the sneakers, the greater the loss of the reward coefficient, and the shorter the average repair cycle of the sneakers.
When the accumulated running data reaches a specified level, users can enjoy different benefits, including obtaining airdrops and minting new sneakers.